Our Projects

Project Category
Publications
Year

Challenge Based Provision From Play to Purpose: Raising Challenge in the Early Years Classroom

Emily Murphy
This project explores how the quality and engagement of continuous provision impacts learning and development in FS2classrooms.

Do Now Activities in the Music Classroom: How Activities Impact Learner Motivation

Andrea Todd
This study explores how the design of do now activities in a Key Stage 3 music classroom can enhance learner motivation. The approach to this research involved designing three different styles of Do Now activities and utilizing them in the classroom across a term.

How Does Allowing Children to Remove Their Shoes in the Primary Classroom Impact Their Learning Experience?

Emma Crosby
If given permission to remove their shoes in the classroom, would children’s learning experience be impacted?

Student Engagement and Motivation in Lower Set Classes When a Competitive Element Is Introduced

Susan Blomley
Supporting students to actively engage and participate in lessons with high levels of intrinsic motivation and enjoyment is the aim of teachers globally. This study explores how competitive classroom tasks impact upon the motivation and engagement of these often passive or ‘switched off’ learners.

To What Extent Does Experiencing Structured Autonomy Support Enhance Intrinsic Motivation and Engagement Among IB Psychology Students?

Emma McCombie
This action research investigates how teacher support for autonomy affects intrinsic motivation and academic engagement among high school IB Psychology students. The problem identified is that while autonomy-supportive teaching generally enhances motivation, its effectiveness varies across students, especially in demanding academic settings like the IB program.

Exploring The Role of Gamification in Fostering Reading Enthusiasm and Promoting Literacy

Ashmi Bhansali
This research investigates how gamification could enhance reading enthusiasm and promote literacy within a Year 2 class at The Arbor School, Dubai. To assess its effectiveness, a combination of online and offline activities were employed to evaluate the impact of gamification on student engagement, reading habits and academic progress in reading proficiency.